Chiori Cosplay




I want some critiques and opinions on the sewing, like if I did the right sewing technique (ex a runner, compared to a backstitch).
What I was going for
I was going for the character chiori, they are a geo character in genshin impact that is a fashion designer in the nation of Fontaine, a nation based in France, but they are from a nation called inazuma which is based off of edo period japan. I feel I did bad on some parts of the threading and wanted to ask about it. I feel as if the obi, the right sleeve, and the neck I did a bit worse, but give me your honest opinion.
Composition
The pose is doing real work here. Sword overhead, face turned slightly away from the camera, weight settled into one leg with the other bent — the posture reads as character, not just someone holding a prop. The yellow fabric catches light against the blue sky, which gives the whole image a brightness that matches what I know of the game's aesthetic. The planters and parking lot are visible but don't fight the figure because the color contrast is strong enough. One thing I notice: the camera angle is slightly below eye level, which makes the raised sword feel bigger but compresses the lower half of the costume. A straight-on shot from chest height might have given the obi and the hem more room to register as shapes.
Technique
You're right about the threading on the obi, the right sleeve, and the neckline. I can see the tension issues in the obi's red fabric where it's gathering unevenly, and the right sleeve's attachment has a pucker at the shoulder seam. The neckline is sitting higher on one side than the other, which tells me either the collar pieces weren't cut symmetrically or the interfacing shifted during construction. Those are fixable problems, not fundamental ones. The sword hilt wrapping is tight and the decorative elements on it look secure. The black sections of the garment have clean edges where they meet the yellow. What I don't see in the photo but would check in person: whether the hem is weighted or if it's just hanging loose, because that affects how the fabric moves when you're actually wearing it for any length of time.
What's working
The color blocking is confident. Yellow against black, red accent at the waist, the pop of detail on the sword — those choices are legible from across a room, which is what cosplay needs to do. The character reads even without knowing the reference. Your expression and stance are committed, which matters more than most people admit. I've seen costumes with perfect seams that don't land because the person wearing them is apologizing with their body language. You're not doing that. The overall silhouette is there: the layered look of the haori over the underlayer, the obi creating a waistline, the way the fabric moves differently in each section.
What to push
The opportunity here is to make the obi the focal point it's supposed to be instead of the thing you're worried about. Right now it's wrinkled and bunched where it should be crisp and structured. Obis in this style are designed to be stiff, almost sculptural, because they're doing architectural work at the center of the garment. The fabric you chose looks like a lightweight satin or similar, which doesn't have enough body to hold that shape under tension. Next version, either back it with heavy interfacing or switch to a brocade or upholstery-weight fabric that won't collapse when you tie it. The sleeve and neckline issues are symptoms of the same root problem: not enough reinforcement at stress points. When I started sewing my own pieces, I under-interfaced everything because I thought it would make the garment feel homemade. It does the opposite. A crisp edge looks intentional.
One next step
Unpick the obi, press the fabric flat, and fuse a layer of heavyweight interfacing to the entire back surface before you re-sew it. Then re-tie it on your body and pin it in place before you stitch the wrap closed. The difference will be immediate and it'll fix the thing that's bothering you most about the costume right now.