Not everything in your piece needs to make physical sense
A floating element that defies gravity can carry more visual weight than one that's perfectly grounded. Change my mind.
I used to obsess over making every prop, every strap, every little accessory in my character designs feel physically plausible. Like if a pouch wasn't clearly buckled to a belt, someone would call it out. And sure, sometimes they did. But the pieces where I loosened up and let a shape just exist because the silhouette needed it? Those always read stronger at thumbnail scale. The logic of the composition mattered more than the logic of the physics.
Obviously there's a line. If you're doing hard surface mech design and a thruster is floating six inches off the hull with no explanation, that's going to pull people out. But for stylized work, character concepts, anything with a graphic sensibility, I think demanding that every detail pass a real world logic test is a trap that kills good design choices.
Curious where other people draw that line. Has anyone else gotten pushback on something intentional and felt like defending it was harder than just "fixing" it?