Painting

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Your edges are the thing I'd look at. The front paw especially has a really consistent sharpness all the way around, which flattens it a bit. In photos of fur (or in life), the edge quality shifts constantly: sharp where light hits a plane change, soft where it turns into shadow or where one form overlaps another. Varying that even just a little would help the volume come forward. What worked for me when I was stuck on this was doing quick value studies with a brush pen, forcing myself to lose edges on purpose.

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That s also right i had to add contrast in the right side so could soften the edges a little there. Anyways it s not very realistic ahahah. I am just trying to improove

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Devon Ruiz16h ago

Hard to say much without seeing the piece, but the thing that finally clicked for me on realism was stopping mid-render and asking if my values were doing the work before I touched color or detail. If the silhouette and big shadow shapes feel off, no amount of surface texture will fix it.

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You mean the figure is to flat and the values are not very realistic, right? This is what i thought i just needed somebody to tell me. Also the details are too marked using raw amber, i should try something else

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It s a great advice anyways

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